Aras I am Aras Pranckevičius. I can read and write code.
unity I work at Unity Technologies on Unity.
nesnausk nesnausk! is my demoscene stuff.

Contents

Technical blog and me on Twitter.

Articles and talks on 3D, graphics etc.

Free time programming projects.

Life blog (Lithuanian). Some older stuff is here.

My Curriculum Vitae.

Updates  feed

2011-08-20
Papers page updated with my talks from Siggraph 2011, Develop 2011 and more.
2010-08-20
Project: GLSL optimizer.
2010-06-13
Project: HLSL to GLSL translator.
2009-11-20
Article: Direct3D GPU hacks.
2009-08-04
Article: compact normal storage for small g-buffers.
2009-06-08
Technical report on implementing T&L in vertex shaders.